Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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Towards a Bedder Future : A Study of Using Virtual Reality while Lying Down. / van Gemert, Thomas; Hornbæk, Kasper; Knibbe, Jarrod; Bergström, Joanna.
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Proceedings. Association for Computing Machinery, Inc, 2023. s. 1-18 872.Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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RIS
TY - GEN
T1 - Towards a Bedder Future
T2 - The 2023 CHI Conference on Human Factors in Computing Systems
AU - van Gemert, Thomas
AU - Hornbæk, Kasper
AU - Knibbe, Jarrod
AU - Bergström, Joanna
PY - 2023
Y1 - 2023
N2 - Most contemporary Virtual Reality (VR) experiences are made for standing users. However, when a user is lying down---either by choice or necessity---it is unclear how they can walk around, dodge obstacles, or grab distant objects. We rotate the virtual coordinate space to study the movement requirements and user experience of using VR while lying down. Fourteen experienced VR users engage with various popular VR applications for 40 minutes in a study using a think-aloud protocol and semi-structured interviews. Thematic analysis of captured videos and interviews reveals that using VR while lying down is comfortable and usable and that the virtual perspective produces a potent illusion of standing up. However, commonplace movements in VR are surprisingly difficult when lying down, and using alternative interactions is fatiguing and hampers performance. To conclude, we discuss design opportunities to tackle the most significant challenges and to create new experiences.
AB - Most contemporary Virtual Reality (VR) experiences are made for standing users. However, when a user is lying down---either by choice or necessity---it is unclear how they can walk around, dodge obstacles, or grab distant objects. We rotate the virtual coordinate space to study the movement requirements and user experience of using VR while lying down. Fourteen experienced VR users engage with various popular VR applications for 40 minutes in a study using a think-aloud protocol and semi-structured interviews. Thematic analysis of captured videos and interviews reveals that using VR while lying down is comfortable and usable and that the virtual perspective produces a potent illusion of standing up. However, commonplace movements in VR are surprisingly difficult when lying down, and using alternative interactions is fatiguing and hampers performance. To conclude, we discuss design opportunities to tackle the most significant challenges and to create new experiences.
KW - Faculty of Science
KW - Virtual reality (VR)
KW - User eXperience (UX)
KW - Movement
KW - lying down
KW - room-scale
KW - bed
KW - supine
U2 - 10.1145/3544548.3580963
DO - 10.1145/3544548.3580963
M3 - Article in proceedings
SP - 1
EP - 18
BT - CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Proceedings
PB - Association for Computing Machinery, Inc
Y2 - 23 April 2023 through 28 April 2023
ER -
ID: 333764938